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state machine

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Previously I looked at the hardware needed to build a Raspberry Pi soft power supply. This week I’m looking the state machine for the microcontroller. Why is such a complicated circuit necessary? I am replacing a Super Famicom (SNES) motherboard with the Pi. The trick is, I want to use the original power switch to turn the Pi on and off.

This requirement presents a problem. When the switch goes into the “OFF” position, power needs to stay on long enough for the Pi to properly shutdown. So the switch itself can’t provide power to the Pi directly. With minor changes, the code in this state machine could be made to work with push buttons as well. If I add that feature in the future, I’ll update the code on the RPSPC GitHub project.

Before continuing with the state machine, first I need to thank all the mailing list members. You guys really rock. When I asked for state machine diagraming tool suggestions, you guys sent me enough options for an entire (future) post to compare them. 

Flag variables are great, and totally not evil, when you just have two states: ON or OFF. What about when you have multiple states? Is there an option better than creating multiple flag variables?

The C-language has a declaration type just for this purpose. It is called an enumeration, or enum.

Setting up a state machine with enum is a surprisingly simple. Arduino and embedded programmers should use them!

All you need to do is create descriptive tag names, and let the compiler assign them an integer value. Unlike a #define which is just a macro replacement, the compiler treats an enum as your personal variable type.

This behavior comes in handy when you’re creating states for a state machine. I show how to create a simple state machine with enum, to blink an LED with millis(), in this post.