<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>retropie on Bald Engineer</title><link>https://www.baldengineer.com/tag/retropie</link><description>Recent content in retropie on Bald Engineer</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Tue, 10 Apr 2018 05:24:27 +0000</lastBuildDate><atom:link href="https://www.baldengineer.com/tag/retropie/index.xml" rel="self" type="application/rss+xml"/><item><title>Raspberry Pi Soft Power Controller - The Circuit</title><link>https://www.baldengineer.com/raspberry-pi-soft-power-controller-circuit.html</link><pubDate>Wed, 03 May 2017 23:18:56 +0000</pubDate><guid isPermaLink="false">https://www.baldengineer.com/?p=6481</guid><description>&lt;p&gt;The &lt;a href="https://retropie.org.uk"&gt;RetroPie project enables retro-gaming&lt;/a&gt; with a Raspberry Pi. All of the Pi models have enough computing power to emulate the major 8-bit and 16-bit computers of the 80s and 90s. With the Pi 3 I have even been able to play PS1 games with no problem. My current project is to put my Raspberry Pi running RetroPie into an old &lt;a href="http://nintendo.wikia.com/wiki/Super_Nintendo_Entertainment_System?file=Super_Famicom.jpg"&gt;Super Famicom (SFC)&lt;/a&gt;, or SNES, case. The catch? I want the original SPST power switch to work. And by work, I mean allow the Raspberry Pi to shutdown properly when the switch goes into the off position.  To accomplish this task, I am building a Raspberry Pi soft power controller.&lt;/p&gt;</description></item></channel></rss>